Tiny
Tiny is a melee Hero with powerful ganking potential. Using Avalanche in conjunction with Toss allows for massive amounts of damage as well as a long area of effect stun. Those foolish enough to attack him may be rewarded with a stun from his passive ability Craggy Exterior. Although at first he may live up to his name, he will gradually grow in size and power with his ultimate, Grow. While fragile early game, he will soon turn into a hulking behemoth with massive health and damage output.
Though Tiny may sound like an easy hero to use, his effectiveness is mainly based on timing and positioning making him an incompatible hero for new players to use. He is recommended for intermediate to advanced players.
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[edit] Bio
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[edit] Abilities
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Notes:
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[edit] Recommended Items
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Explanation:
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[edit] Tips
- By using Avalanche and then using Toss as soon as you can on an enemy hero it provides the maximum amount of damage that can be done to a single enemy using your spells.
- The Blink Dagger is the perfect item to get on Tiny as it helps him gank consistently early game and pick up more kills and escape if needed.
- When leveling your skills early game it is better to max your Avalanche and Toss to gain more kills early game, if you don't feel confident enough to hit a "Combo" than ask a team mate with a stun, such as Crystal Maiden or Vengeful Spirit, to use their stun first.
- At close range, tossing a unit at itself will do extra damage, as the tossed unit will receive both tossed unit damage and the damage from being struck by toss. Use this extra burst to finish off heroes when avalanche is on cd.
- Early game, tossing an allied initiator such as Slardar or Earthshaker at foes can set their skills up perfectly.
- Once you pick up a Blink Dagger, it can be a useful strategy to blink in and then toss an enemy back towards your waiting allies.
[edit] Trivia
- Tiny's quote "Tiny Smash!" is a reference to the comic book superhero The Incredible Hulk.
- Tiny is the only hero in Dota 2 that is able to wield a weapon (in his case a Tree) when built with Aghanim's Scepter.
[edit] Update History
- Fixed Aghanim tree doing too much damage to buildings.
- Fixed Aghanim tree cleaving when attacking buildings.
- Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.
- Fixed Tiny's tree not being properly equipped in his stone grip.
- Tiny received two new animations when holding a tree.
- Ultimate Scepter upgrade is now enabled.
- Fixed Toss damaging allied units.
- Fixed the timing of when the stun happened with Craggy Exterior.
- [Undocumented] Added "Injured" walk animations for Ursa, Nature's Prophet, Juggernaut and Tiny.
- Tiny's Toss will now show an error message if he has nothing near him to toss when he reaches cast range.
- Fixed Toss not destroying trees
- Fixed a bug where characters who had model changes (such as Tiny when using Grow) would not have their selection boxes updated to match the new model.
- Fixed Toss not destroying trees
- Fixed a bug where characters who had model changes (such as Tiny when using Grow) would not have their selection boxes updated to match the new model.
- Fixed buffs like Tiny's craggy exterior not refreshing their stats on the client or updating the stat display with new values.
- Adjusted the gravity of Toss such that it takes 1 second on level ground.
- Fixed animation issues.
- Fixed some minor things with Avalanche
- Fixed Avalanche to do 4 ticks rather than 7.
- Fixed Avalanche to stun for exactly 1 second regardless of when you first were hit by it.
- Fixing a bug where we were using the level for toss instead of the level for grow when we hadn't leveled grow yet. This was giving toss 60% more damage before you had leveled grow.
- Fixed Tiny's Toss to work on magic immune units.
- Fixed Tiny being able to toss ancients.
- Tiny can no longer throw couriers using Toss, and the damage from Toss will no longer damage couriers.
- Fixed Toss targeting couriers.
- Removed Tiny, Enigma, and Viper from "New heroes" list, so they won't be the only ones chosen with Random Hero.
- Fixed Tiny's Avalanche to be a projectile under the hood, so it has a bit of delay now.
- Fixed Avalanche lasting 0.5 seconds too long.
- Fixed Grow damage being added as bonus damage rather than base damage.
- Added Faceless Void, Viper, and Tiny.
- Tiny's Toss victim will now do AoE damage upon landing, even if it dies in mid-air.
[edit] Ability Change Log
6.73
- Aghanim's Scepter upgrade changed. Before, Tiny gained an active allowing him to pick up a tree and use for 6 auto attacks, giving a range of 235, 50% cleave in a 400 AoE, and 2.5x damage to structures. Changed to automatically and permanently giving Tiny a tree to use as a club, increasing his range to 235, a 50% cleave in a 400 AoE, and 1.75x damage to structures.
6.72
- Tossed allied units no longer take damage
6.71
- Grow bonus damage increased from 40/80/120 to 50/100/150
6.70
- Grow bonus movement speed increased from 10 to 20 per level
[edit] See also
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