Venomancer

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Venomancer
Venomancer.png
Dire icon.png The Dire
Strength
18 + 1.85
Agility
22 + 2.6
Intelligence
18 + 1.75
Level 1 16 25
Hit Points 492 1043 1708
Mana 234 598 1040
Damage 46-48 87-89 128-130
Armor 3.08 8.82 14.56
Attacks / Second 0.71 0.95 1.2
Movement Speed 290
Sight Range 1800/800
Attack Range 450
Missile Speed 900
Attack Duration 0.3+0.7
Cast Duration 0+0.51
Base Attack Time 1.7

Lesale Deathbringer the Venomancer is an ranged agility Hero who is focused on dealing damage over time. He is not granted with a big amount of base attack and attribute gain, but he can bring enormous area damage with his poisonous abilities. If Venomancer could not kill his victim in face-to-face combat, be sure that they still will die of poison damage. He also has a good chasing capability, as his abilities can greatly slow the movement speed of enemy Heroes. Venomancer considered as a semi-carry because of his Poison Sting, which grants him passive slowing effect on his base attack.

Venomancer requires knowledge of lane control, positioning, and target priority to be successful, though he can easily be handed to beginners to play with. He is recommended for new to intermediate players.

Contents

[edit] Bio

Venomancer Lesale Deathbringer, the Venomancer
"No necromancer shall raise what the venomancer puts down."
Role: Support / Nuker / Initiator / Pusher
Lore: In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma. Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer—but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter—one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons—and new deaths to bring.
Voice: Responses

[edit] Abilities

Venomous Gale
Q
E
Venomous Gale icon.png
Ability Type Targeting Type Allowed Targets
Active Point Enemy Units
Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.
Range: 800
Radius: 125
Duration: 15.1
Strike Damage: 50/70/70/100
Periodic Damage: 10/20/40/50
Periodic Damage Interval: 3
Cooldown 22 Mana 90/105/120/135

A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare.

Notes:

  • Units afflicted by Venomous Gale can be denied by their allies when their HP drops below 25% of their maximum health.
  • Slow starts at 50% and decreases as time passes.

Poison Sting
W
T
Poison Sting icon.png
Ability Type Targeting Type Allowed Targets
Passive Unit Enemy units
Adds poison damage to Venomancer's normal attacks, slowing movement speed.
Duration: 7
Damage Per Second: 5/10/15/20
Movement Speed Slow: 11%/12%/13%/14%

The paralytic sting of the creature which caused his transformation now belongs to the Venomancer.

Notes:

  • Damage from Poison Sting can kill.

Plague Ward
E
W
Plague Ward icon.png
Ability Type Targeting Type Allowed Targets
Active Point Any unit
Summons a plague ward to attack enemy units and structures. The ward is immune to magic.
Cast Range: 850
Ward Duration: 40
Ward Health: 75/200/325/450
Ward Damage: 11/21/32/42
Cooldown 5 Mana 20

A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague.

Notes:

Poison Nova
R
V
Poison Nova icon.png
Ability Type Targeting Type Allowed Targets
Active Instant Enemy Units
A spreading ring of poison that does damage over time to enemy units around Venomancer. Poison Nova's effect cannot bring units below 1 HP.
SCEPTER UPGRADABLE: Increases damage and duration, and decreases cooldown.
Radius: 830
Duration: 12/14/15 (14/15/16*)
Damage Per Second: 36/58/81 (58/81/108*)
Cooldown 140/120/100 (60*) Mana 200/300/400

In the Acid Jungles, creatures releasing noxious poison to their attackers is common; Venomancer spreads this plague beyond the Jidi Isle.

Notes:

  • Cannot deal lethal damage (target will be left with 1 HP).

[edit] Recommended Items

Explanation:
Placeholder

[edit] Tips

  • Venomous Gale is one of the best level 1 skills in the game. Try to use it to get the first blood with a good partner.
  • Don't be afraid to spam your Plague Wards. They may not be that great on their own, but they are incredible if you have a lot of them.

[edit] Update History

January 12, 2012 Patch

  • Fixed Plague Ward collision size

September 23, 2011 Patch

  • Fixed how Venomancer's Poison Sting refreshes on attack.

September 09, 2011 Patch

  • Fixed Venomancer's Poison Sting from doing extra damage each attack on buff refresh.

August 06, 2011 Patch

  • Veno wards and Shadow shaman wards all use the smaller hull size. This should prevent them from blocking narrow paths.

August 03, 2011 Patch

  • Fixed Shadow Shaman's wards and Venomancer's Wards not being able to attack Roshan.

July 16, 2011 Patch

  • Fixed a bug where Veno's venomous gale wasn't visible.

July 08, 2011 Patch

  • Venomous gale travels at 1200 speed and provides 800 vision.
  • Poison sting does it's damage at the begining of the interval instead of the end.
  • Adding a fake modifier for poison sting to be used by illusions.
  • Poison Nova no longer hits units in the fog
  • The Nova starts with a radius of 255 and expands out over 1.15s to a radius of 830. Before it started at a radius of 0.
  • Nova Does an extra tick of damage when the effect is applied to enemies

July 01, 2011 Patch

  • Fixed Venomous Gale hitting invisible units.
  • Fixed Poison Nova hitting invisible units.

May 26, 2011 Patch

  • Fixed Poison Sting vs mechanical units.
  • Fixed Poison Sting from illusions.

April 09, 2011 Patch

  • Added Venomancer.


[edit] Ability Change Log

6.72

  • Base HP regeneration increased from 0.25 to 0.75.


[edit] See also

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