Venomancer

From Dota 2 Wiki
Jump to: navigation, search
Venomancer
Venomancer.png
Dire icon.png The Dire
Strength
18 + 1.85
Agility
22 + 2.6
Intelligence
18 + 1.75
Livello 1 16 25
Hit Points 492 1043 1708
Mana 234 598 1040
Danno 46-48 87-89 128-130
Armatura 3.08 8.82 14.56
Attacchi al Secondo 0.71 0.95 1.2
Velocità di movimento 290
Turn Rate 0.4
Campo visivo 1800/800
Portata 450
Velocità del proiettile 900
Animazione d'attacco 0.3+0.7
Animazione della spell 0+0.51
Velocità di attacco base 1.7

Venomancer is an Agility caster hero, who is focused on dealing damage over time. He is not granted with a big amount of base attack and it's gain but can bring enourmous area damage with his poisonous spells. Venomancer could not kill his victim in a face-to-face combat, and be sure that it still will die of poison damage. He also has a good chasing capability, as his skills can greatly slow the movement speed of enemy heroes. Venomancer considered as a semi-carry because of his skill Poison Sting, that grants him passive slowing effect on his base attack.

Contents

[edit] Bio

Venomancer Lesale Deathbringer, il Venomancer
"No necromancer shall raise what the venomancer puts down."
Ruolo: Pip roamer.png Support / Pip ganker.png Nuker / Pip initiator.png Initiator / Pip pusher.png Pusher
Storia: In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma. Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer—but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter—one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons—and new deaths to bring.
Voice: Dave Fennoy (Responses)

[edit] Abilities

Venomous Gale
Q
E
Venomous Gale icon.png
Tipo di Spell Tipo di ingaggio Bersagli Consentiti
Attiva Punto Unità Nemiche
Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.
Range: 800
Radius: 125
Duration: 15.1
Strike Damage: 50/70/70/100
Periodic Damage: 10/20/40/50
Periodic Damage Interval: 3
Cooldown 22 Mana 90/105/120/135

A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare.

Note:

  • Units afflicted by Venomous Gale can be denied by their allies when their HP drops below 25% of their maximum health.
  • Slow starts at 50% and decreases as time passes.

Poison Sting
W
T
Poison Sting icon.png
Tipo di Spell Tipo di ingaggio Bersagli Consentiti
Passiva Unità Enemy units
Adds poison damage to Venomancer's normal attacks, slowing movement speed.
Duration: 7
Damage Per Second: 5/10/15/20
Movement Speed Slow: 11%/12%/13%/14%

The paralytic sting of the creature which caused his transformation now belongs to the Venomancer.

Note:

  • Damage from Poison Sting can kill.

Plague Ward
E
W
Plague Ward icon.png
Tipo di Spell Tipo di ingaggio Bersagli Consentiti
Attiva Punto Qualsiasi Unità
Summons a plague ward to attack enemy unit and structures. The ward is immune to magic.
Cast Range: 850
Ward Duration: 40
Ward Health: 75/200/325/450
Ward Damage: 11/21/32/42
Cooldown 5 Mana 20

A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague.

Note:

Poison Nova
R
V
Poison Nova icon.png
Tipo di Spell Tipo di ingaggio Bersagli Consentiti
Attiva Istantanea Unità Nemiche
A spreading ring of poison that does damage over time to enemy units around Venomancer. Poison Nova's effect cannot bring units below 1 HP.
SCEPTER UPGRADABLE: Increases damage and duration, and decreases cooldown.
Radius: 830
Duration: 12 (14*)/14 (15*)/15 (16*)
Damage Per Second: 36 (58*)/58 (81*)/81 (108*)
Cooldown 140/120/100 (60*) Mana 200/300/400

In the Acid Jungles, creatures releasing noxious poison to their attackers is common; Venomancer spreads this plague beyond the Jidi Isle.

Note:

  • Cannot deal lethal damage (target will be left with 1 HP).

[edit] Recommended Items

Explanation:
Placeholder

[edit] See also

Personal tools
Namespaces
Variants
Actions
Navigation
Competitive Scene
Wiki
Toolbox
Languages
Dota 2
Communities