Magic Wand

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Magic Wand
Magic Wand icon.png
A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike.
Cost
509 (150)
Bought From
Common
Active Energy Charge
Bonus +3 Strength
+3 Agility
+3 Intelligence
Recipe
Magic Wand (509)
Magic Stick (200)
Iron Branch (53)
Iron Branch (53)
Iron Branch (53)
Recipe Cost: 150

The Magic Wand is an item purchasable at the Main Shop, under Common. It is a core item in most heroes' item builds.

[edit] Additional Information

Magic Stick and Magic Wand allow you to get a quick burst of healing, or to use one last ability in a fight. Even during the midgame, when the boost is less noticeable, a Magic Stick can still save your life if you're in danger.

The Magic Stick makes an excellent item against heroes that spam abilities while in the lane, as the charges can help to mitigate damage you take, or to cast more of your own abilities. It is very versatile, and never a bad item to have.

In addition, the Iron Branches needed to build the Magic Wand are common to buy early on in the game, giving a suitable route of making a cost effective build, and emptying up the inventory space without having to sell items.

[edit] Ability

Energy Charge
Ability Affects
No Target Self
Gains charges (max 15) based on enemies using abilities in a nearby area. When activated, it restores health and mana based on the number of charges stored.
Health and Mana Restored per Charge: 15

Notes:

  • Gains 1 charge every time a visible enemy in a 1200 radius uses an active ability.
  • Certain abilities, such as arrow abilites (Frost Arrow, Poison Attack, etc.) and item abilities, will not add a charge.

[edit] Balance changelog

6.73

  • No longer loses charges when upgrading from Magic Stick
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