Warlock

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Warlock
Warlock.png
Dire icon.png The Dire
Strength
18 + 2.5
Agility
10 + 1
Intelligence
24 + 2.7
Level 1 16 25
Hit Points 492 1233 2012
Mana 312 858 1404
Damage 46-56 88-98 130-140
Armor 2.4 4.78 8.56
Attacks / Second 0.64 0.74 0.9
Movement Speed 295
Sight Range 1800/800
Attack Range 600
Missile Speed 1200
Attack Duration 0.3+0.3
Cast Duration 0.5+0.5
Base Attack Time 1.7

Warlock is a Ranged Hero and a very powerful Support Hero. His Shadow Word ability makes for an excellent heal as well as a decent harassment tool, and his physical attack helps him to ward off any enemies and keep his friends safe. Though he needs a certain level of planning and management to succeed, his lack of item dependence and powerful skillset make him very easy to play, but difficult to master. Warlock is recommended for beginners.

Contents

[edit] Bio

Warlock Demnok Lannik, the Warlock
"My grimoire opens again to a new page."
Role: Initiator / Support / Lane Support / Disabler
Lore: As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumors hinted that some pamphlet of primordial lore might still survive in its depths. However, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive.
Voice: Responses

[edit] Abilities

Fatal Bonds
Q
F
Fatal Bonds icon.png
Ability Type Targeting Type Allowed Targets
Active Unit Enemy Units
Binds several enemy units together, causing 20% of the damage dealt to one of them to be felt by the others.
Cast Range: 800
Radius: 575
Duration: 25
Max Bonded Units: 3/4/5/6
Percent Damage Shared: 20%
Cooldown 25 Mana 120

An ancient incantation that links the vital energies of multiple lifeforms into one collective body.

Notes:

  • Damage will not disable abilities or items like Blink Dagger which requires player based damage.

Shadow Word
W
W
Shadow Word icon.png
Ability Type Targeting Type Allowed Targets
Active Unit Any unit
Demnok whispers an incantation, healing a friendly unit or damaging an enemy unit over time.
Cast Range: 500
Duration: 9
Damage Caused/ Healed Per Second: 10/20/30/40
Cooldown 20 Mana 90/110/130/150

Warlock arcane arts have a myriad of uses, allowing them to be powerful friendly enchantments or damaging curses.

Notes:

  • A hero affected by Shadow Word may be denied once it falls below 25% of its maximum health.

Upheaval
E
E
Upheaval icon.png
Ability Type Targeting Type Allowed Targets
Active Area Any unit
A powerful slowing current that grows stronger as it's channelled. Lasts up to 10 seconds, slowing enemies up to 84%. Enemies are slowed for 3 seconds after leaving the area or the spell ends.
Cast Range: 700
Radius: 700
Duration: 10
Slow per Second: 7%/14%/21%/28% (max 84%)
Cooldown 50 Mana 100/110/120/130

Demnok manipulates space-time, impairing entire armies.

Notes:

  • Slow percentage is calculated based on duration of the channel, not by how long enemy was in the area of effect.

Chaotic Offering
R
R
Chaotic Offering icon.png
Ability Type Targeting Type Allowed Targets
Active Ground N/A
Summons a Golem from the depths, dealing 100 damage and stunning enemies for one second. The Golem lives 60 seconds, takes reduced damage from spells, has Permanent Immolation and Flaming Fists on attack.
SCEPTER UPGRADABLE: Calls 2 Golems, HP and damage are decreased by 25%, and bounty by 50% per golem.
Cast Range: 1200
Radius: 600
Summon Duration: 60
Stun Duration: 1
Level 1: Summons 1 (2*) Golem(s) with average attack
Level 2: Summons 1 (2*) Golem(s) with powerful attack
Level 3: Summons 1 (2*) Golem(s) with deadly attack.
:
Cooldown 165 Mana 200/250/300

Demnok unleashes the captive spirit in his Dreadwood staff, causing destruction in enemy ranks.

Notes:

  • Magic immune units will be stunned.
  • Destroys trees in its area of effect.

Golem Abilities

Warlock's Golem
Warlock Golem Portrait.png
Duration 60 seconds
Hit Points 900 / 1200 / 1500
(675 / 900 / 1125*)
Damage 50 / 75 / 100
(38 / 56 / 75*)
Armor 5 / 7 / 10
Movement Speed 320 / 340 / 360
Sight Range 1800/1800
Attack Range Melee
Attack Duration 0.26+
Base Attack Time 1.35
Bounty 100
Notes 33% magic resistance.
*With Aghanim's Scepter.

Flaming Fists
Flaming Fists icon.png
Ability Type Targeting Type Allowed Targets
Passive N/A Enemy Units
Grants a chance to deal extra damage to nearby units when attacking.
Radius: 300 full damage, 350 half damage
Damage: 60% chance to deal 100/150/200 damage to all nearby enemy units

Notes:

Permanent Immolation
Permanent Immolation icon.png
Ability Type Targeting Type Allowed Targets
Passive Ground Enemy Units
Burns the Golem's nearby enemy units, with damage per second.
Radius: 250
Damage per second: 30/40/50

Notes:

  • Damage type: magical
  • Immolations of multiple golems stack

[edit] Recommended Items

Explanation:

  • Starting Items: Warlock is usually played as a support, so an early Animal Courier is recommended to help the team. Ring of Protection will later be used in Ring of Basilius.
  • Early Game: Boots to build up into Power Treads later, and a Magic Stick for some in lane healing. Ring of Basilius helps your early mana pool, allowing better harassment or heals.
  • Core: Magic Wand for improved healing. Power Treads allow some extra health for defense. Mekansm and Observer Wards are useful on every support hero.
  • Luxury: Aghanim's Scepter and Refresher Orb allows Warlock to summon 4 golems during a teamfight for massive area of effect damage and stuns. Shiva's Guard helps slow enemies to keep them in range of your golem's area of effect burn.

[edit] Tips

  • Warlock is one of the best babysitters in Dota 2. Shadow Word allows him to heal his lane partner and Upheaval slows down enemies giving your partner a chance to escape or gank. Try to lane with carry heroes such as Spectre, Phantom Assassin to boost their early-game.
  • Consider going solo lane if your team wants to try early push strategy. Warlock's attack range, projectile speed, and damage allows him to farm nicely against other solo heroes.
  • Shadow Word can also be used as a harassing tool. Cast it on your opponent and keep hitting him whenever it's possible. Make sure you don't get hit by creeps too much while doing so.
  • Fatal Bonds is an immensely useful spell which amplifies your team's damage output. Bond 5 enemies together, and if they are all hit by a single area of effect spell or attack, the total damage will be doubled, since everyone of them will suffer 5x20% extra damage echoed from others.
  • Initiate team fights by casting Chaotic Offering.
  • Use your golem summoned by Chaotic Offering to push towers, clear creep waves, attack weaker enemies during teamfights.
  • You can heal the golem with your Shadow Word to increase his tankiness.
  • Do not attack fleeing enemies with your golem, it will slow you down. Just keep the golem running close to them and let the immolation do the work for you.

[edit] Trivia

  • In DotA 1, Warlock's Infernal had green colored flames.

[edit] Update History

November 17, 2011 Patch

  • Fixed Rain of Chaos AoE stun not lasting longer with Scepter.
  • Fixed Rain of Chaos not destroying trees
  • Fixed Rain of Chaos not doing any impact damage.
  • Fixed Fatal Bonds disabling Blink Dagger/Regen.
  • Fixed Fatal Bonds damage being reduced by resistance.
  • Fixed Golem's Immolation working against Ancients.
  • Enabled Warlock for Captain's Mode
  • Added burned ground to Warlock's Rain of Chaos.

November 11, 2011 Patch

  • Increased Warlock's Golem size slightly.
  • Added a missing model for Warlock's effects.

November 10, 2011 Patch

  • Added Warlock.

August 13, 2011 Patch

  • Fixed Golem's Immolation not doing any damage.

July 08, 2011 Patch

  • Shadow Word can now be cast on catapults.

May 13, 2011 Patch

  • Fixed Fatal Bonds not always adding the primary target.
  • Fixed a number of abilities having incorrect interaction with Sphere: Slithereen Crush, Jinada, Wind Walk, Echo Slam, Moon Glaive, Death Pulse, Purification, Scream of Pain, Fatal Bonds.


[edit] Ability Change Log

6.74

  • Infernal's Permanent Immolation damage increased from 20/30/40 to 30/40/50 per second.
  • Shadow Word duration increased from 8 to 9 seconds.

6.73

  • Infernal's Flaming Fists trigger chance increased from 40% to 60%.
  • Infernal's Flaming Fists damage increased from 75/115/150 to 100/150/200.

6.72c

  • Shadow Word cooldown reduced from 24 to 20.

6.72

  • Fatal Bonds link count increased from 2/3/4/5 to 3/4/5/6.
  • Fatal Bonds casting range increased from 600 to 800.
  • Upheaval cooldown decreased from 65 to 50.

6.71

  • Rain of Chaos Aghanim Infernals HP and damage increased from 50% of original to 75%.

6.70

  • Fatal Bonds damage from 15 to 20%.


[edit] Gallery

[edit] See also

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