Weaver

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Weaver
Weaver.png
Dire icon.png The Dire
Strength
15 + 1.8
Agility
14 + 2.5
Intelligence
15 + 1.5
Level 1 16 25
Hit Points 435 986 1632
Mana 195 507 923
Damage 46-56 85-95 126-136
Armor 0.96 6.42 12.16
Attacks / Second 0.67 0.9 1.14
Movement Speed 290
Sight Range 1800/800
Attack Range 425
Missile Speed 900
Attack Duration 0.64+0.36
Cast Duration 0.3+0.51
Base Attack Time 1.7

Skitskurr the Weaver is a ranged agility Hero, who isn't capable of being in the center of a battle, but can really annoy and harass his enemies in the lane. His abilities allow him to evade damage that would be dealt or already dealt to him. Weaver is a carry who can surprise wounded foes running away from the battle, hunt them down and disappear, avoiding the focus of the enemy team.

Even with Weaver's great survivability, Beginners usually find this character hard to play as he requires good knowledge of the map, timing, opponent's logic and item planning while having a very small amount of health. He is recommended for intermediate to advanced players.

Contents

[edit] Bio

Weaver Skitskurr, the Weaver
"The loom weaves and a new pattern appears."
Role: Carry / Escape
Lore: The fabric of creation needs constant care, lest it grow tattered; for when it unravels, whole worlds come undone. It is the work of the Weavers to keep the fabric tight, to repair worn spots in the mesh of reality. They also defend from the things that gnaw and lay their eggs in frayed regions, whose young can quickly devour an entire universe if the Weavers let their attention lapse. Skitskurr was a master Weaver, charged with keeping one small patch of creation tightly woven and unfaded. But the job was not enough to satisfy. It nagged him that the original work of creation all lay in the past; the Loom had done its work and travelled on. He wanted to create rather than merely maintain—to weave worlds of his own devising. He began making small changes to his domain, but the thrill of creation proved addictive, and his strokes became bolder, pulling against the pattern that the Loom had woven. The guardians came, with their scissors, and Weaver's world was pared off, snipped from the cosmic tapestry, which they rewove without him in it. Skitskurr found himself alone, apart from his kind, a state that would have been torment for any other Weaver. But Skitskurr rejoiced, for now he was free. Free to create for himself, to begin anew. The raw materials he needed to weave a new reality were all around him. All he had to do was tear apart this old world at the seams.
Voice: Responses

[edit] Abilities

The Swarm
Q
R
The Swarm icon.png
Ability Type Targeting Type Allowed Targets
Active Point Enemy Units
Weaver launches a swarm of 12 beetles that latch on any enemy unit in their path, attacking and reducing armor until it is killed.
Range: 3000
Beetle Duration: 8/12/16/20
Damage Per Attack: 15/20/25/30
Armor Reduced Per Attack: 1
Cooldown 36/33/30/27 Mana 100

Skitskurr opens a gap in the space time fabric, allowing young Weavers to slip through and aid him in combat.

Notes:

  • Beetles are magic immune, but can be killed in 4 attacks from a hero, or 8 from other units.
  • Every 1.5 seconds, the beetle will attack its target, dealing damage and reducing the target's armor by 1 until the beetle is killed or the duration expires.
  • Beetles provide 321/321 sight, but will drop off their target if it becomes invisible.

Shukuchi
W
C
Shukuchi icon.png
Ability Type Targeting Type Allowed Targets
Active Instant Enemy units
Weaver shifts out of visibility, gaining the ability to move at maximum speed through physical units--doing harm to any enemies it passes through.
Radius: 175
Duration: 4
Damage: 90/100/110/120
Cooldown 12/10/8/6 Mana 60

As the Weavers worked in the fabric of creation, small wormholes allowed them to slip through time to better work their craft.

Notes:

  • Can only damage a unit once per cast.
  • Gives Weaver maximum movement speed for the duration.
  • Fade time: 0.25 seconds

Geminate Attack
E
K
Geminate Attack icon.png
Ability Type Targeting Type Allowed Targets
Passive N/A Enemy units and towers
Allows Weaver to dispatch two swarms, attacking an enemy twice.
The extra attack will not trigger other attack effects (such as critical strike) and overrides Unique Attack Modifiers.
Number Of Extra Attacks: 1
Cooldown 6/5/4/2.5

Skitskurr's relationship with time is somewhat variable, causing his actions to be witnessed - and felt - more than once.

Notes:

  • The extra attack will never trigger attack effects (unique attack modifiers, bash, and critical strike).
  • Can affect towers.
  • Will never trigger extra attack during Shukuchi (first hit, the one removing invisibility).
  • It is beneficial to spend full 4 seconds for positioning ourselves and timing attack so projectiles set off as close after Shukuchi falls off as possible.

Time Lapse
R
T
Time Lapse icon.png
Ability Type Targeting Type Allowed Targets
Active Instant Self
Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience.
Time Warped: 5
Cooldown 60/50/40 Mana 150/75/0

If Skitskurr does not deem the current reality of the world to fit his desires, he simply crawls back in time to right what was wronged.

Notes:

  • Removes negative buffs from Weaver.

[edit] Recommended Items

Explanation:
Weaver has excellent survivability with Shukuchi and Time Lapse. This means Weaver can safely spend gold on DPS items relatively early in the game. Geminate Attack makes raw damage items very effective on Weaver. (The extra attack does not trigger attack effects, so the benefit of items that provide those effects is not multiplied by Geminate Attack.) Radiance and Monkey King Bar are common choices because they give so much bonus damage. Also, Radiance's Burn Damage complements Shukuchi in two ways: to effectively chase down fleeing heroes with Shukuchi's bonus movement speed, and to deal damage from the safety of Shukuchi's invisibility.

Weaver is vulnerable if disabled, or if enemies have True Sight of him. Linken's Sphere can help to block disables, such as any source of Hex, as well as abilities that give True Sight, such as Slardar's Amplify Damage and Bounty Hunter's Track.

[edit] Trivia

  • Weaver's original title was Nerubian Weaver, a race from the Warcraft universe [1], and his original name was Anub'seran.
  • Geminate Attack is frequently misread as Germinate Attack. To geminate is to double, coming from the Latin word for twin (as in Gemini).

[edit] Update History

December 08, 2011 Patch

  • Fixed Weaver afterimage effects not rendering properly

November 17, 2011 Patch

  • Fixed Swarm not latching onto magic immune enemies.
  • Fixed Swarm losing their attack ability ability once an enemy becomes magic immune.

October 27, 2011 Patch

  • Fixed sometimes coming out of his invisibility for Geminate Attack.

October 20, 2011 Patch

  • Fixed sometimes coming out of his invisibility for Geminate Attack.

October 13, 2011 Patch

  • Fixed Geminate Attack ・it will no longer break his invisibility.

September 29, 2011 Patch

  • Fixed a recent bug with Weaver's Swarm vision and attack priority.
  • Fixed a recent bug that caused Weaver to not breaking invis when attacking.

September 23, 2011 Patch

  • Fixed Weaver's Swarm not showing armor reduction in the victim's stats UI.

September 09, 2011 Patch

  • Fixed weaver swarm bugs to properly give bounty.

August 07, 2011 Patch

  • Fixed damage type of The Swarm from magical to physical.
  • Fixed a bug with Geminate attack firing off on an old target.

August 06, 2011 Patch

  • Fixed The Swarm affecting ancients.

August 03, 2011 Patch

  • Geminate Attack properly triggers on an attack landing, not on a fixed timer.

July 08, 2011 Patch

  • Swarm bugs no longer show up on the minimap.

July 01, 2011 Patch

  • Fixed a bug where with auto-attack on you could break your own invisibility such as with Weaver or Invis sword.

June 24, 2011 Patch

  • Fixed Time Lapse not purging buffs off Weaver.
  • Fixed Weaver being able to Time Lapse back into a dead (or pre-death) state.
  • Weaver can no longer Geminate attack straight out of Shukuchi.
  • Fixed some rules around when and what Geminate attack can proc.

June 17, 2011 Patch

  • Fixed Weaver's Shukuchi hitting invis targets (damn you Infrisios!).
  • Fix to Weaver's bugs not being killable under certain circumstances.

June 11, 2011 Patch

  • Changed model for Weaver's Swarm (still temporary), fixed a few bugs with it.

June 10, 2011 Patch

  • Enabled Weaver (model and effects are work-in-progress).


[edit] Ability Change Log

6.72

  • Armor reduced by 1.
  • The Swarm damage rescaled from 21/24/27/30 to 15/20/25/30.

6.70

  • Minor increase to visibility around The Swarm units when they are attached to someone.


[edit] See also

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