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The Dire
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 15 + 1.5
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 14 + 2.5
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 15 + 1.8
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| Level
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1
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16
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25
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| Hit Points |
435 |
891 |
1499
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| Mana |
195 |
572 |
1014
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| Damage |
50-60 |
89-99 |
130-140
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| Armor |
0.96 |
6.42 |
12.16
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| Attacks / Second |
0.67 |
0.9 |
1.14
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| Movement Speed |
290
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| Turn Rate |
0.5
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| Sight Range |
1800/800
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| Attack Range |
425
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| Missile Speed |
900
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| Attack Duration |
0.64+0.36
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| Cast Duration |
0.3+0.51
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| Base Attack Time |
1.7
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Skitskurr the Weaver is a ranged agility hero, who isn't capable of being in the center of a battle, but can really annoy and harass his enemies in the lane. His abilities allow him to evade damage that would be dealt or was already dealt to him. Weaver is a carry who can surprise wounded foes running away from the battle, hunt them down and disappear, avoiding the focus of the enemy team.
Skitskurr, the Weaver
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| Play "Fate weaves the threads of our lives together. Fate also wields the blade that cuts them short."
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| Role: |
Carry / Escape
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| Lore: |
The fabric of creation needs constant care, lest it grow tattered; for when it unravels, whole worlds come undone. It is the work of the Weavers to keep the fabric tight, to repair worn spots in the mesh of reality. They also defend from the things that gnaw and lay their eggs in frayed regions, whose young can quickly devour an entire universe if the Weavers let their attention lapse. Skitskurr was a master Weaver, charged with keeping one small patch of creation tightly woven and unfaded. But the job was not enough to satisfy. It nagged him that the original work of creation all lay in the past; the Loom had done its work and travelled on. He wanted to create rather than merely maintain—to weave worlds of his own devising. He began making small changes to his domain, but the thrill of creation proved addictive, and his strokes became bolder, pulling against the pattern that the Loom had woven. The guardians came, with their scissors, and Weaver's world was pared off, snipped from the cosmic tapestry, which they rewove without him in it. Skitskurr found himself alone, apart from his kind, a state that would have been torment for any other Weaver. But Skitskurr rejoiced, for now he was free. Free to create for himself, to begin anew. The raw materials he needed to weave a new reality were all around him. All he had to do was tear apart this old world at the seams.
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| Voice: |
David Scully (Responses)
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[edit] Abilities
| The Swarm
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| Duration |
8/12/16/20
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| Hit Points |
100
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| Damage |
15/20/25/30
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| Armor |
0
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| Movement Speed |
600
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| Sight Range |
321/321
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| Base Attack Time |
1.35
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| Bounty |
32-34
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| Experience |
20
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| The Swarm
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| Ability
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Affects
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Damage
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| Target Point
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Enemies
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Physical
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| Weaver launches a swarm of 12 beetles that latch on any enemy unit in their path, attacking and reducing armor until it is killed.
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Range: 3000 Beetle Duration: 8/12/16/20 Attack Damage: 15/20/25/30 Armor Reduced Per Attack: 1
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36/33/30/27
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100
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| Skitskurr opens a gap in the space time fabric, allowing young Weavers to slip through and aid him in combat.
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Notes:
- Beetles are magic immune, but can be destroyed by 4 attacks from a hero or a tower, or 8 from other units.
- Beetles attack at 1.35 second intervals.
- Beetles provide 321/321 sight, but will drop off their target if it becomes invisible.
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| Shukuchi
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| Ability
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Affects
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Damage
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| No Target
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Enemies
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Magical
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| Weaver shifts out of visibility, gaining the ability to move at maximum speed through physical units—doing harm to any enemies it passes through.
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Radius: 175 Fade Time: 0.25 Duration: 4 Damage: 90/110/130/150
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12/10/8/6
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60
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| As the Weavers worked in the fabric of creation, small wormholes allowed them to slip through time to better work their craft.
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Notes:
- Can only damage a unit once per cast.
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| Geminate Attack
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| Ability
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Affects
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| Passive
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Enemy units and structures
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Allows Weaver to dispatch two swarms, attacking an enemy twice. The extra attack will not trigger other attack effects (such as critical strike) and overrides Unique Attack Modifiers.
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6/5/4/2.5
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| Skitskurr's relationship with time is somewhat variable, causing his actions to be witnessed—and felt—more than once.
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Notes:
- Second attack will proc even if first attack is done when Geminate Attack is on cooldown. Geminate attack only checks cooldown when second attack is activated.
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| Time Lapse
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| Ability
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Affects
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| No Target
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Self
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| Weaver warps backward to whatever position it was in five seconds earlier—regaining the HP and mana from that time. No effect on cooldown, gold or experience.
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60/50/40
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150/75/0
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| If Skitskurr does not deem the current reality of the world to fit his desires, he simply crawls back in time to right what was wronged.
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Notes:
- Removes negative buffs from Weaver (except for Rupture).
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[edit] Recommended items
 | This article or section may need to be rewritten entirely to comply with Dota 2 Wiki's quality standards. You can help. The discussion page may contain suggestions. Reason given: Recommended items explanations must not be opinionated or contain suggestions. Please refer to the style guide for more information.
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Recommended Items |
|---|
| | Starting | | | | Early-game | | | | Core | | | | Situational | |
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Explanation:
Weaver has excellent survivability with Shukuchi and Time Lapse. This means Weaver can safely spend gold on DPS items relatively early in the game. Geminate Attack makes raw damage items very effective on Weaver. (The extra attack does not trigger attack effects, so the benefit of items that provide those effects is not multiplied by Geminate Attack.) Radiance and Monkey King Bar are common choices because they give so much bonus damage. Also, Radiance's Burn Damage complements Shukuchi in two ways: to effectively chase down fleeing heroes with Shukuchi's bonus movement speed, and to deal damage from the safety of Shukuchi's invisibility.
Weaver is vulnerable if disabled, or if enemies have True Sight of him. Linken's Sphere can help to block disables, such as any source of Hex, as well as abilities that give True Sight, such as Slardar's Amplify Damage and Bounty Hunter's Track. Manta style, though unmentioned, provides a reliable means of removing silence, dust, or other status debuffs.
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[edit] Equipment
Weaver Equipment |
|---|
| | Arms | | | | Head | | | | Back | | | | Legs | |
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- While in Shukuchi, position yourself to use your Geminate Attack as soon as Shukuchi ends.
[edit] Trivia
- Weaver's original title was Nerubian Weaver, and his original name was Anub'seran. Nerubians are a race of arachnids in the Warcraft universe.[1]
- Weaver's fun name in DotA was Anoob'seran.
- Geminate Attack is frequently misread as Germinate Attack. To geminate is to double, coming from the Latin word for twin (as in Gemini).
- Weaver draws many inspirations from a character of the same name in the novel Perdido Street Station.
- Weaver's Time Lapse icon may be a reference to the box art of the movie "Aliens 3".
[edit] Update history
February 07, 2013 Patch
September 13, 2012 Patch
July 19, 2012 Patch
- Added teleport start and end animations for Sniper, Spirit Breaker and Weaver.
- Added spawn animations for Sniper and Weaver.
April 26, 2012 Patch
- [Undocumented] Added injured run animations for Weaver.
- [Undocumented] Added injured attack animations for Weaver.
- [Undocumented] Added injured idle animations for Weaver.
April 12, 2012 Patch
- Fixed Weaver's Swarm getting one shotted by attack spells like Impetus and Arcane Orb.
- Fixed bug where Swarm bugs would cause some heroes to spin when attacking them, or not be able to attack them at all.
March 28, 2012 Patch
- Fixed Time Lapse interaction with Aegis.
March 22, 2012 Patch
- Fixed Time Lapse forgetting its history when upgraded.
December 08, 2011 Patch
- Fixed Weaver afterimage effects not rendering properly.
November 17, 2011 Patch
- Fixed Swarm not latching onto magic immune enemies.
- Fixed Swarm losing their attack ability ability once an enemy becomes magic immune.
- Fixed the following ability interactions with Repel/Purge: Inner Vitality, Weave, Moonlight Shadow, Overload, Holy Persuasion, Warcry, Shadow Word, Focus Fire, Sukuchi, Berserker's Call, Chilling Touch.
October 27, 2011 Patch
- Fixed sometimes coming out of his invisibility for Geminate Attack.
October 20, 2011 Patch
- Fixed sometimes coming out of his invisibility for Geminate Attack.
October 13, 2011 Patch
- Fixed Geminate Attack ・it will no longer break his invisibility.
September 29, 2011 Patch
- Fixed a recent bug with Weaver's Swarm vision and attack priority.
- Fixed a recent bug that caused Weaver to not breaking invis when attacking.
September 23, 2011 Patch
- Fixed Weaver's Swarm not showing armor reduction in the victim's stats UI.
September 09, 2011 Patch
- Fixed weaver swarm bugs to properly give bounty.
August 07, 2011 Patch
- Fixed damage type of The Swarm from magical to physical.
- Fixed a bug with Geminate attack firing off on an old target.
August 06, 2011 Patch
- Fixed The Swarm affecting ancients.
August 03, 2011 Patch
- Geminate Attack properly triggers on an attack landing, not on a fixed timer.
July 08, 2011 Patch
- Swarm bugs no longer show up on the minimap.
July 01, 2011 Patch
- Fixed a bug where with auto-attack on you could break your own invisibility such as with Weaver or Invis sword.
June 24, 2011 Patch
- Fixed Time Lapse not purging buffs off Weaver.
- Fixed Weaver being able to Time Lapse back into a dead (or pre-death) state.
- Weaver can no longer Geminate attack straight out of Shukuchi.
- Fixed some rules around when and what Geminate attack can proc.
June 17, 2011 Patch
- Fixed Weaver's Shukuchi hitting invis targets (damn you Infrisios!).
- Fix to Weaver's bugs not being killable under certain circumstances.
June 11, 2011 Patch
- Changed model for Weaver's Swarm (still temporary), fixed a few bugs with it.
June 10, 2011 Patch
- Enabled Weaver (model and effects are work-in-progress).
[edit] Balance changelog
6.77
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Shukuchi's damage increased from 90/100/110/120 to 90/110/130/150
6.76
- Base Damage increased by 4.
6.75
6.72
- Armor reduced by 1.
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The Swarm's damage rescaled from 21/24/27/30 to 15/20/25/30.
6.70
- Minor increase to visibility around
The Swarm units when they are attached to someone.
6.67
6.64
- Urna Swarm's Scarab's cast mechanism changed. If you cast Infestation while having multiple Scarab selected, only one casts one at a time instead of all of them.
6.63
- Base damage increased by 5 points
- Geminate attack now works against towers
6.61
[edit] Replaced Abilities
| Urna Swarm
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| Raises a Scarab from a corpse. The Scarab can burrow to hide itself, or use Infestation to silence and deal damage over time in an AoE.
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| Maximum Scarabs: 2/4/6/8
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14/11/8/5
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10
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Notes:
- Scarabs have 450 movement speed, 200 HP, 6 armor, 1400/1400 normal vision, 400/400 burrowed vision and 26-38 bounty.
- Scarabs are immune to magic.
- Infestation silences and deals 20 non-stacking damage per second in a 275 AoE for 3 seconds.
- Burrowed Scarabs are invisible and immobile.
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| Watchers
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| Raises an invisible Watcher from a corpse.
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| Maximum Watchers: 2/4/6/8
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30/20/10/5
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50
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Notes:
- Watchers have 522 movement speed, 1 HP, 1400/1400 vision and 10-13 bounty.
- Watchers are not magic immunes.
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[edit] See also
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Heroes |
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Radiant Strength
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Dire Strength
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Radiant Agility
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Dire Agility
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Radiant Intelligence
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Dire Intelligence
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