Wildwing Camp

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The Wildwing camp is a large camp of Neutral creeps. It contains 1 Wildwing Ripper and 2 Wildwings, and gives a total of 169 experience and 97-127 gold.

Wildkinsjungle.jpg
Wildwing Ripper
Enraged Wildkin.jpg
Neutral
Level 5 Experience 119
Health 950 HP regen 0.5
Mana 400 Mana regen 0
Damage 50-56 Armor 4
Move Speed 320 Attack Range 128(melee)
Attack Animation 0.3/0.3 Casting Animation 0.75/0.51
Base Attack Time 1.35 Missile Speed Instant
Sight Range 800/800 Bounty 67-87
Wildwing
Wildkin.jpg
Neutral
Level 1 Experience 25
Health 350 HP regen 0.5
Mana - Mana regen -
Damage 20-25 Armor 2
Move Speed 300 Attack Range 128(melee)
Attack Animation 0.3/0.3 Casting Animation 0/0.51
Base Attack Time 1.35 Missile Speed Instant
Sight Range 800/800 Bounty 15-20

[edit] Abilities

Wildwing Ripper

Toughness Aura
Toughness Aura icon.png
Ability Affects
Aura Allies
The Wildwing Ripper's fury numbs it to attacks and inspires nearby allies to withstand more blows.
Radius: 900
Bonus Armor: 3

Tornado
Tornado (Wildkin) icon.png
Ability
Channeled
CHANNELED - The Wildwing Ripper calls on the spirit of the wind, creating a sentient Tornado that he can control. The Tornado slows nearby enemies and does damage. It is invulnerable and can move anywhere.
Cast Range: 500
Duration: 40
Cooldown 70 Mana 200

Notes:

  • Tornado has a movement speed of 125 and 300 vision.

Tornado

Tempest
Tempest icon.png
Ability Affects Damage
Passive Enemies Magical
The Tornado's overpowering winds slow all nearby enemies, flinging debris at them and inflicting damage every second. Enemies closer to the center of the Tornado take more damage.
Radius: 600
Near Unit Radius: 150
Movement Speed Slow: 15%
Attack Speed Slow: 15
Near Damage per Second: 45
Far Damage per Second: 15
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