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The Radiant
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 15 + 2.5
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 17 + 1.4
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 22 + 2.6
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| Level
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1
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16
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25
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| Hit Points |
435 |
1176 |
1955
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| Mana |
286 |
819 |
1352
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| Damage |
44-56 |
85-97 |
126-138
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| Armor |
1.38 |
4.6 |
8.8
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| Attacks / Second |
0.77 |
0.93 |
1.13
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| Movement Speed |
295
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| Sight Range |
1800/800
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| Attack Range |
600
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| Missile Speed |
1250
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| Attack Duration |
0.4+0.3
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| Cast Duration |
0.3+0.5
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| Base Attack Time |
1.5
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Windrunner is a ranged Hero that uses her powerful skills in conjunction with her physical attack to take down enemies. Despite being an intelligence Hero, Windrunner's playstyle resembles an agility Hero, due in large part to her skillset. Windrunner starts off as a support, and as the game progresses, she can be played as a semi-carry if equipped with the proper items.
Windrunner's abilities require good positioning and reflexes, and her item dependence makes dying an even greater threat than usual. She is recommended for intermediate to advanced players.
Lyralei, the Windrunner
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| "Here, have an arrow. No, in fact, have two."
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| Role: |
Disabler / Nuker / Support / Escape
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| Lore: |
The western forests guard their secrets well. One of these is Lyralei, master archer of the wood, and favored godchild of the wind. Known now as Windrunner, Lyralei's family was killed in a storm on the night of her birth—-their house blown down by the gale, contents scattered to the winds. Only the newborn survived among the debris field of death and destruction. In the quiet after the storm, the wind itself took notice of the lucky infant crying in the grass. The wind pitied the child and so lifted her into the sky and deposited her on a doorstep in a neighboring village. In the years that followed, the wind returned occasionally to the child’s life, watching from a distance while she honed her skills. Now, after many years of training, Windrunner fires her arrows true to their targets. She moves with blinding speed, as if hastened by a wind ever at her back. With a flurry of arrows, she slaughters her enemies, having become, nearly, a force of nature herself.
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| Voice: |
Responses
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[edit] Abilities
| Shackleshot
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| Ability Type
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Targeting Type
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Allowed Targets
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| Active
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Unit
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Enemy Units
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| Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.75.
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Range: 800 Duration: 1.5/2.25/3/3.75
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12
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90/100/110/120
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Windrunner's variety of bow skills includes an arrow with thick ropes attached to encumber any escaping target.
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Notes:
- This spell can shackle two enemies together, stunning them both.
- Trees created by Nature's Prophet's Sprout spell are valid targets for shackling.
- Can shackle the target to an enemy or tree up to 525/500 units behind it.
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| Powershot
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| Ability Type
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Targeting Type
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Allowed Targets
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| Active
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Point
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Enemy Units/Trees
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| Windrunner charges her bow for up to 1 second for a single powerful shot. The arrow deals damage to enemy units and destroys trees in its path. Damage is greatest on first target, and reduces by 10% for each target it pierces thereafter. If the channeling is cancelled early, the shot will still occur but deal less damage.
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Range: 1825 Damage: 120/200/280/360
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9
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90/100/110/120
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During her early years of training, Lyralei learned to fire powerful arrows that cleaved even trees to reach their targets on the other side.
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Notes:
- The arrow initially moves at a rate of 3000 units per second.
- The arrow is slowed a little each time it hits an enemy or a tree.
- This spell destroys trees.
- This ability has a short channeling time. If canceled before Lyralei finishes channeling, the arrow will deal less damage.
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| Windrun
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| Ability Type
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Targeting Type
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Allowed Targets
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| Active
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Instant
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Self
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| Increases movement speed and adds evasion from all physical attacks, while slowing movement of nearby enemies.
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Bonus Movement Speed: 50% Enemy Slow: 8%/16%/24%/30% Duration: 2.75/3.5/4.25/5
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15
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100
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True to her namesake, Lyralei enchants gusts of winds to flight incoming attacks.
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Notes:
- The slow will affect enemies with magic immunity.
- Projectiles that began tracking Windrunner before this ability was activated will not be evaded.
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| Focus Fire
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| Ability Type
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Targeting Type
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Allowed Targets
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| Active
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Unit
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Enemy Units
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Windrunner channels the wind, gaining maximum attack speed on the enemy unit or structure, although with reduced damage, including damage from unique attack modifiers and item effects. Once Windrunner switches targets, the speed is lost. Lasts 20 seconds. SCEPTER UPGRADABLE: Reduces cooldown, and removes penalty from unique attack modifiers and item effects.
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Duration: 20 Damage Reduction: 50%/40%/30%
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60 (15*)
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200/300/400
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Lyralei's ability to bombard opponents with a flurry of arrows is unparalleled - even at the expense of accuracy.
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Notes:
- The damage reduction affects all damage from Lyralei while the spell is active, including alternate damage such as unique attack modifiers.
- Can target buildings and magic immune units.
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[edit] Recommended Items
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Recommended Items |
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| | Starting | | | | Early-game | | | | Core | | | | Situational | |
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Explanation:
Placeholder
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- If you must solo a lane, take Windrun before anything else.
- Power Shot should always be maxed before anything else. One point in Shackle Shot and Windrun are usually sufficient. Keep in mind Power Shot damages invisible heroes, so if you know where they are do not hesitate to use it. Late-game Power Shot can be used in the same way as Vengeful Spirit's Wave of Terror; as an exploratory long-range spell.
- Shackle Shot's ministun is extremely useful for interrupting channelled spells, such as Bane's ultimate.
- Early-game, unless circumstances are unusual, always save enough mana to Windrun when you are in dangerous territory.
- Not leveling up Focus Fire until 10 and 11 allows you to max your other skills faster; besides which unless you build into it (see below) Focus Fire is not very useful outside of dealing siege damage.
- Despite being an escape mechanism, Windrun is potentially a very powerful "tanking" spell, as it allows total damage immunity to heroes such as Ursa.
- If you so choose, you can build sceptre and then Desolator and/or Daedalus; which hugely empowers Focus Fire. If you are playing Windrunner as a carry this is a wise move, as it allows her to stand her ground in combat rather than her more usual tactic of sniping and stunning from afar. Sceptre without an attack modifier is not very useful.
- Despite being an intelligence hero, Windrunner's autoattack is unusually useful. Never neglect to use it.
[edit] Trivia
- Windrunner's original name was Alleria, a reference to the Alleria Windrunner from the Warcraft universe.[1]
- Windrunner's current name, Lyralei, is a partial anagram of Alleria (one of the A's was replaced with the Y).
[edit] Update History
September 09, 2011 Patch
- Fixed Shackleshot being dodgeable.
- Powershot now properly gives 3.34 seconds of vision at its end location.
August 06, 2011 Patch
- Fixed enemy team being able to hear Windrunner's charge sound effect.
August 02, 2011 Patch
July 08, 2011 Patch
- Fixed Shackleshot projectile hit not providing vision.
- Fixed Focus Fire interaction with magic immunity.
May 26, 2011 Patch
- Added projectile vision to Windrunner's Powershot and Lich's Chain Frost.
May 20, 2011 Patch
- Added new in-progress models for Lina, Drow, Windrunner.
March 12, 2011 Patch
- Fixed Focus Fire not working versus magic immune.
- Fixed Powershot requiring too much time to read full damage.
February 19, 2011 Patch
- Changed Windrunner's Shackleshot to prioritize direction over distance when finding an attach target. Also better tracks the direction of the projectile.
February 12, 2011 Patch
- Fixed Powershot tree destruction aoe being twice as big as it should.
January 30, 2011 Patch
- Fixed cases where creating a linear projectile directly on yourself would cause it to get stuck. This includes fixes to Fissure, Ghost Ship, Dragon Slave, Arrow, Impale, Waveform, Illusory Orb, Meat Hook, Burrowstrike, Wave of Terror, and Power Shot.
January 22, 2011 Patch
- Fixed Windrunner's Shackleshot's target-gather angle, and it will now select the closest valid attach target.
- Fixed Windrunner not firing off an arrow when she releases Powershot before the channel is completed.
[edit] Ability Change Log
6.72
- Shackleshot cooldown increased from 10 to 12 seconds.
[edit] See also
[edit] References
- ↑ http://www.wowwiki.com/Alleria_Windrunner
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Heroes |
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Radiant Strength
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Dire Strength
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Radiant Agility
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Dire Agility
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Radiant Intelligence
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Dire Intelligence
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