Witch Doctor

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Witch Doctor
Witch Doctor.png
Dire icon.png The Dire
Strength
16 + 1.8
Agility
13 + 1.4
Intelligence
24 + 2.9
Level 1 16 25
Hit Points 454 1005 1651
Mana 312 897 1469
Damage 51-61 96-106 140-150
Armor 0.82 4.04 8.24
Attacks / Second 0.66 0.8 0.97
Movement Speed 305
Sight Range 1800/800
Attack Range 600
Missile Speed 1200
Attack Duration 0.4+0.5
Cast Duration 0.35+0.52
Base Attack Time 1.7

Witch Doctor is an Intelligence Hero who can take on the role of a Support or a Ganker. A master of voodoo curses and healing arts. He possesses spells that can aid and support his allies or endanger the lives and cause intense damage to his foes. The Doctor may be fragile but his spells are powerful and damaging enough to cease the life out an enemy. Witch Doctor is both your best friend and worst enemy.

Contents

[edit] Bio

Witch Doctor Zharvakko, the Witch Doctor
"Set your clocks; its the witching hour."
Role: Support / Disabler
Lore: A wiry silhouette hitches forward--uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned over several lifetimes in the island highlands of Prefectura, now wielded with precision accuracy against his enemies. Witch Doctor is your best friend, or your worst enemy--healing allies and laying waste to all who oppose him.
Voice: Responses

[edit] Abilities

Paralyzing Cask
Q
R
Paralyzing Cask icon.png
Ability Type Targeting Type Allowed Targets
Active Unit C
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.
Cast Range: 700
Bounce Distance: 575
Stun Duration: 1 (5 on creeps)
Damage: 75/100/125/150 (50 to heroes)
Number Of Bounces: 2/4/6/8
Cooldown 20/18/16/14 Mana 110/120/130/140

The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy.

Notes:

  • Targets can be hit multiple times, as long as another unit is struck in between the bounces.

Voodoo Restoration
W
V
Voodoo Restoration icon.png
Ability Type Targeting Type Allowed Targets
Toggle Instant Allied units
Witch Doctor focuses his magic to heal nearby allied units.
Radius: 350
Mana Cost Per Second: 8/14/20/26
Heal Per Second: 16/24/32/40
Cooldown 0 Mana 25/50/75/100 initial

Zharvakko's hocus pocus is not limited only hexxing his opponents and is quite adept at curing ailments.

Notes:

  • Heal is applied in 0.33 second intervals.
  • Can heal magic immune units.

Maledict
E
E
Maledict icon.png
Ability Type Targeting Type Allowed Targets
Active Area Enemy Heroes
Curses all enemy Heroes in an area, causing them to take damage 3 times over 12 seconds, adding bonus damage for every 100 HP lost since the curse began.
Range: 450
Radius: 150
Duration: 12
Damage Per Second: 5/10/15/20
Extra Damage Per 100 HP Lost: 10/20/30/40%
Cooldown 35 Mana 120

Certain voodoo magics can make an enemy regret engaging the Witch Doctor.

Notes:

  • Damage is based on the difference between the HP values currently and when Maledict was cast, which means you can use burst heal such as magic wand charges to heal up and reduce damage from the next ticks.
  • Extra damage done is 10/20/30/40% of the damage taken, rounded down to the nearest hundred, since Maledict was cast.

Death Ward
R
V
Death Ward icon.png
Ability Type Targeting Type Allowed Targets
Active Point Enemy Hero
CHANNELED - Summons a deadly ward to attack enemy heroes. The Death Ward has attack range of 700, and attacks every .3 seconds. Level 3 Death Ward has multishot and attacks multiple targets. Lasts 8 seconds.
SCEPTER UPGRADABLE: Increases ward damage. Level 2 Death Ward attacks two targets. Level 3 Death Ward attacks will hit 3 targets at once.
Cast Range: 300/350/400
Channel Duration: 8
Ward Damage: 60/90/120 (90/120/150*)
Number Of Targets: 1/1/Bounces Once (1/Bounces Once/Hits 3 targets at once*)
Cooldown 90 Mana 200

Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it.

Notes:

  • The Death Ward is invulnerable, and can only be destroyed if its duration expires or if Witch Doctor is interrupted.
  • The Death Ward can be controlled and made to attack a specific target.
  • The Death Ward has a 700 attack range and attacks every 0.3 seconds.
  • The Death Ward channel can be maintained while invisible through the use of Shadow Blade.

[edit] Recommended Items

Explanation:
Placeholder

[edit] Trivia

  • The Witch Doctor sometimes will say, "Pills Here!", which is a reference to Left 4 Dead
  • Witch Doctor's original name was Vol'jin, a reference to the character from the Warcraft universe.[1]

[edit] Update History

February 17, 2012 Patch

  • Fixed Paralyzing Casks deciding late as to which unit it will bounce to next (it would decide after its bounce delay, instead of before)

December 16, 2011 Patch

  • Witch Doctor will now express his frustration when performing a terrible malediction.

November 23, 2011 Patch

  • Updated icon for Witch Doctor.

November 17, 2011 Patch

  • Fixed Paralyzing Casks stun lasting 5 seconds on Roshan.

September 29, 2011 Patch

  • Fixed Paralyzing Casks bounce delay.

September 09, 2011 Patch

  • Fixed Maledict not being applied on magic immune enemies.
  • Paralysing cask is now delayed correctly before it bounces to it's next target.

August 09, 2011 Patch

  • Moving Cask speed back to what it was before.

August 06, 2011 Patch

  • Fixed some Paralyzing Casks speed issues.

July 08, 2011 Patch

  • Sphere will eat Witch Doctor's Cask entirely.
  • Cask is now dodgable by blinks.

June 02, 2011 Patch

  • Implemented Witch Doctor's Ultimate Scepter.
  • Fixed Chain Frost and Paralyzing Cask such that they now bounce correctly when their target unit dies/dodges.

March 03, 2011 Patch

  • Fixed Paralyzing Casks going to hidden units.

[edit] Ability Change Log

6.72

  • Death Ward is automatically added to your unit selection upon cast.


[edit] See also

[edit] References

  1. http://www.wowpedia.org/Vol%27jin
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